3rd Annual IRCC Trifecta

3rd Annual IRCC TRIFECTA FUN FLY

The events for this Club Fun-Fly are meant to be non-plane breaking events that any aircraft can do that will test your skill and your luck. Have fun, stay safe, keep your wings level and hit whatever you’re going to hit as gently as you can. This Fun Fly will take place on Saturday August 15, 2020 at 08:30 start time in conjunction with the IRCC Family Day and the AMA’s National Model Aviation Day.

TROPHIES and RIBBONS
Three events 1st, 2nd, 3rd place for each event with a ribbon for each place. 1st , 2nd, 3rd place trophies for overall combined scores to the top three finishers.

THE EVENTS
Event 1: Fly for 2 minutes
Event 2: Precision Landing
Event 3: Dice Takeoff & Loops
MAXIMUM POINTS PER EVENT:
EVENT 1: 100
EVENT 2: 120
EVENT 3: 100
TOTAL MAXIMUM NUMBER OF POINTS COMBINED: 320 Points

THE UNBENDABLE RULES FOR ALL EVENTS
1. Qualifications: Must be an IRCC member, must use the same plane for each event.
2. Scoring: In order for a score to be tallied at least one wheel needs to land on the paved runway prior to contacting the ground.
3. Any crash in any event will result in a score of Zero for that event. Contestant will finish with the points they have earned prior to the crash.

INDIVIDUAL EVENT RULES:

EVENT 1: FLY FOR TWO MINUTES
Time begins when the aircraft wheels leave the ground. Pilot commences to fly his/her aircraft for two minutes without the aid of any timer or encouragement from the crowd and/or by-standers. Detection of transmitter timers will result in a zero score. Time ends when the aircraft lands on the paved runway. Closest to the 2-minute time mark + or –
(under or over the 2 minutes) will be ranked. Scoring is as follows:
1st – 100 points
2nd – 75 points
3rd – 50 points
4th and below – 25 points

EVENT 2: PRECISION LANDING
Pilots will take off and make three touch and go landings with each landing being scored on the zone the wheel(s) touch into. IRCC Runway is 585 feet long. The scoring portion for this event will be 152 feet of scoring zones on the runway divided in 7 zones of 32’ 24’ 16’ 8’ 16’ 24’ 32’. In case of wind direction change, the direction of the take-off will determine the score sequence. i.e. left to right take off. The score will be 10/20/30/40/20/10/5
One wheel of the main landing gear has to contact the scoring section of the runway and aircraft must maintain control after landing and remain in an airworthy condition. There will be 3 scored attempts, the pilot will have to call the landing prior entering base leg. If pilot fails to land the score will be 0 and one attempt will be used. Any go around without touching the runway will result in a zero score.

EVENT 3: Guess Your Speed
The pilot will call his speed prior to flight. The pilot will then take his/her aircraft off and have three attempts to fly that speed. Speed will be measured by a Doppler radar gun. The closest matched speed of the three attempts to the speed called by the pilot will win. The pilot may call any speed prior to take off. For example: Pilot 1 calls 45 mph and flies 46 mph. Pilot 2 calls 55 mph and flies 53 mph. Pilot 1 would win as they are +1mph and pilot 2 is – 2 mph. If I pilot fails to land on the paved runway the score is 0.
Scoring is as follows:
1st – 100 points
2nd – 75 points
3rd – 50 points
4th and below – 25 points